Those surprising and scary step-ups in power as you continually encounter the “bigger fish” in each ecosystem are alive and well. Platforms: PS4 (reviewed), Xbox One and PC MonsterVine was provided with a PS4 code for review. Here’s a quick comparison for context: a typical piece of World’s best High Rank armor will give you 72 defense, which can then be bumped up to 92 if you augment and upgrade it to the max. PC hunters, our wait is almost over! So yes, there's a lot of bang for your buck. … If it's not the cold eating at your stamina, it's monsters dripping explosive goo everywhere or wiping you off the map by summoning waves of water. I say “nearly” not because I feel Tigrex and others have been nerfed, but rather that I have gotten better since I first fought them. Monster Hunter World: Iceborne PC Review: 100% Utilization. Every weapon tree has been extended, with the previous peak of Rarity 8 now potentially stretching all the way up to the ever-sparkling icons of Rarity 12. You don't just kill the monsters in these games—you make them suffer. The story this time around is just as amusing and inconsequential as the original: monsters are behaving erratically, a dangerous new elder dragon has appeared, and an exciting snow-covered land unlike any of the others has been discovered. If you like Monster Hunter World, this is more of the same at its core. Master Rank gear offers a jump in power that truly leaves High Rank in the dust. With every graphical option set at max and at 4K resolution, my poor RTX 2070 struggles to provide a consistent 30fps experience. Keep that in mind if you'd prefer to go in blind! This new region keeps you out in the world, keeps the monsters coming and reacts to the ones you hunt, evolving as you play. With World the discomfort was extreme at times, beating monsters till they limped then being asked to lop off their tails to hear whines and squeals. This expansion picks up after the end of the base game’s main campaign, but I was curious how it would tempt me away from my High Rank armor and weapons, which were full of augments and synergistic skills I’d grown so used to. Monster Hunter World: Iceborne Review. The endgame is a promising new kind of format for the series that makes its hunts feel more organic, instead of the trawls through the quest board that the game utilises most of the time. But the juxtaposition between these elements becomes harder to reconcile when the game keeps drawing attention to them. Iceborne is a mix of new monsters, regions, mechanics and a whole new endgame, all geared towards veteran players. What is it? Unlike Seliana itself, it flaunts style and substance together because it also has access to absolutely everything you might want to check between missions, making its usefulness over the Astera Gathering Hub incomparable. Visit our corporate site. Monster Hunter World: Iceborne PC Review. While the snowy new location called the Hoarfrost Reach is the focal point of Iceborne, only about half (at most) of the campaign is spent there. It's a better version of a great game. Yet the better Capcom gets at this, the more convincingly animated and sounding their beasts, the greater the tension between what the game says it is and what it is to actually play. The new chef, the Grammeowster, is a character of such sheer delight that I audibly squealed the first time I saw her cooking. The only major mark against it is that the PC version of Iceborne is still lagging behind its console counterparts in terms of updates and post-launch content, much of which builds on the already top-notch host of monsters and quality-of-life adjustments Iceborne brought at release. Comment. Reviews Monster Hunter World: Iceborne PC Review. Monster Hunter World: Iceborne isn’t for the casual hunter. 0 Monster Hunter World has been quite a success worldwide and the latest DLC, Iceborne, launched a couple of months ago onto consoles. By tackle, I mean claim to be part of the ecosystem and that, by killing these monsters, they're somehow preserving things. The excellent cutscene quality you already know is back, but now with more of a spotlight on existing side characters like the Tracker and the Field Team Leader (which does make it a little funny that they still don’t have real names). Subspecies are great, but those Paolumu and Pukei-Pukei are still a bit too familiar (especially when the visuals of their armor sets and weapons are often just reskins). That meant I was going to have to wait to get my hands on the expansion. You can access Master Rank in Iceborne simply by completing the main quest in Monster Hunter: World, making it more accessible than once thought. It’s a wonderfully self-aware decision, leaving the classic Monster Hunter equipment grind to the more interesting fights. Avoiding spoilers, Iceborne’s endgame shakes things up in a very unexpected way. This helps any Master Rank armor set offer more than just a numerical draw. You'll need a top tier PC to see MWH at its absolute best, but it still looks and runs much better than the console versions on medium settings on mid-range PCs. It demands you take it seriously, from the very first hunt; there is no time to get your sea legs back if you’ve stepped away. As difficult as it is, Iceborne also provides a ton of boons to help you through each fight. I'll make this short and sweet. While we opted to do a separate review for Monster Hunter: World's initial PC Launch in 2018 as it was the first of the series to reach the platform, World's PC port has more than proven itself since then – thanks in no small part to many helpful updates along the way. Seliana, the new town established just outside of the Hoarfrost Reach, is exciting for a different reason: it’s flat. Couple that with the polish on the multiplayer side and I continue to lose hours to this game. Yet rather than actually address this or just go on ignoring this aspect of its world building, Iceborne lands on an awkward middle ground, drawing attention to the moral bankruptcy of its characters with a nonsense lie. Or so I thought. It enables you to hook onto a monster at any time and inflict smashing damage to any of its parts. A few performance patches made 60fps at 1080p easier to hit for most mid-range PCs and improvements to mouse and keyboard controls have since made MHW feel right at home on PC, but it's still a hog at higher settings and resolutions. Monster Hunter World: Iceborne's PC launch is mostly good, though some curious issues hold it back from true excellence. You didn’t have to be an expert to succeed, which made it more newcomer-friendly. But that content will make its way to PC eventually, and (regrettably) waiting patiently to play with all of those cool new toys will be something veteran PC players like myself are used to already. Specifically, Nargacuga - and its theme song, now expertly remade - is one of my personal all-time favorites, and I'm just as happy to fight and farm this guy as I am to fight the all-new Namielle. It’s hard to speak vaguely about it, but what I will say is that it’s an extremely cool direction to go in – though one which potentially relies more heavily on some of the less exciting parts of grinding for materials than I’d like. It’s not an overstatement when I say Iceborne feels like a reset, a new starting point that ratchets everything up and leaves you with little reason to head back to High Rank (unless you are missing some stupid Vaal Hazak fangs, of course). 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